i am using isaac sim 4.1.0, and encountered the following problem: when i load a scene by upper frame work like OmniGibson, the default camera: perspective will render audio properly(with a proper render outcome like distance drop, ITD), but when i tried to use cameras created by omniverse api like:# Setup NavCamera
nav_camera_prim = stage.DefinePrim(nav_camera_path, “Camera”)
nav_camera_prim.CreateAttribute(“horizontalAperture”, pxr.Sdf.ValueTypeNames.Float).Set(20.0)
nav_camera_prim.CreateAttribute(“verticalAperture”, pxr.Sdf.ValueTypeNames.Float).Set(10.0)
nav_camera_prim.CreateAttribute(“focalLength”, pxr.Sdf.ValueTypeNames.Float).Set(10.0)
nav_camera_prim.CreateAttribute(“clippingRange”, pxr.Sdf.ValueTypeNames.Float2).Set(pxr.Gf.Vec2f(0.1, 1000.0)), then it cannot render audio properly,but when i manually switch to another camera, the render becomes proper again, i guess maybe this has something to do with rendering settings or anything else , it sounds really wierd, someone know how to fix it?
Hi uhai,
Have you ever tried to render manually by command like this my_world.step(render=True)?
Since sim4.5 has been public for a long time, could you verify on 4.5 as well?
