Is there a standalone-only method to bind an animation to the skeleton of a People model in Isaac Sim?
I need to update the position of a People model in real time and control which animation it plays. Any response would be helpful — thank you all.
hi user2700,
could you post your topic at Isaac Sim - NVIDIA Developer Forums ? I have no idea about your expectation , seems need deep-dive usd knowledge, such as skel:animationSource.