texture<uchar, 2, cudaReadModeNormalizedFloat> ImageTexture;在驱动模式下怎么调用
编程指南上有
指南上没有这种格式,我这样写一直出错.
ret |= cuTexRefSetAddressMode(tex, 0, CU_TR_ADDRESS_MODE_CLAMP);
ret |= cuTexRefSetAddressMode(tex, 1, CU_TR_ADDRESS_MODE_CLAMP);
ret |= cuTexRefSetFilterMode(tex, CU_TR_FILTER_MODE_LINEAR);
ret |= cuTexRefSetFlags(tex, CU_TRSF_NORMALIZED_COORDINATES);
ret |= cuTexRefSetFormat(tex, CU_AD_FORMAT_UNSIGNED_INT8, 1);
自己顶一下
ret |= cuTexRefSetFlags(tex, 0);
这样就正常了,参数0在SDK中没有说明
呵呵!多谢分享!